Shaw:

Type: Vampire Death: New Mexico Desert, 1870. Dehydration. Unknown sire Clan: Caitiff (Brujah) (Disciplines: Celerity, Potence, Presence) Sect: Anarch (loose connection / prefers autonomy) Weaknesses: Prone to rages, Smoking compulsion helps him stay connected to humanity and prevents rages (psychological need, not biological). Needs to roll his own cigars ahead of time (requires specific tobacco), Reeks of cigar smoke

Shaw was once a farmhand on his parents’ ranch in New Mexico during the 1700’s. He and his childhood friend, Dan, performed tasks and defended the cattle from raiders. One day, disgruntled cow thieves burned the ranch to cinders, leaving only Dan and Shaw as survivors. The two vowed to make the West a safer place by becoming running guns. Though they were young and inexperienced, their refusal to kill drew the attention of a Brujah in the region, who sought to bring more humanity back into the kindred by siring one of them. One fateful night, the duo stumbled upon a brothel to look for work.

The proprietor of the establishment, a Toreador, had learned of the Brujah’s plans for the young men and subsequently devised a scheme to take petty vengeance upon him. She told Dan and Shaw of a repeat client who refused to pay his tab and that he would be sending a large sum of gold across the border the following morning. If they could stop the stagecoach, she promised that they could take whatever remained after deducting the tab. The two figured that, while robbery is immoral, the act would be justified, as the client had enough money to pay for a stagecoach to transport even more money yet refused to pay his tab.

After short deliberation, a bargain was struck and the Toreador marked the route on a map. With that, the two took enough water for a round trip and rode to a good ambush point to set up camp. The next morning, the two prepared their ambush behind a ridge. At around noon, the sun had reached its zenith and the baleful heat compelled them to drink the last of their water, despite their better judgement. Soon after, the tell-tale sound of horses indicated that their target was close. Like a flash, Dan and Shaw disabled the stagecoach by killing the horses, but their prize would not be so easily taken.

It seemed that the penny pinching client had enough spare coin to not only hire bodyguards, but to equip them with bigger guns than the duo. Though they survived the shootout, they were far from unscathed. Dan had taken a nasty shot to the arm, which would have been manageable had the gunmen not killed their horses. Shaw didn’t bother to check the stagecoach for the gold, as it would be too heavy to carry and he knew it would be worthless if either of them died. Their only option was to leg-it back to town. Shaw knew that the 70 mile journey without horses or water had a slim chance of survival, but he didn’t care. Dan was his only friend in the world, and he wasn’t about to let him die.

For days, the two aimlessly hobbled through the desert wastes of New Mexico, with Shaw keeping Dan on track. A terrible marriage of agony and heatstroke made travel next to impossible for Dan, as his sun-addled mind dredged up fantasies of water and nightmarish hallucinations. In the few lucid moments he had, Dan urged Shaw to leave him behind, though he would have none of it. However, as the two went to sleep for the night, the decision was made for him. Shaw awoke to find that Dan had succumbed to his wounds during the night. After making a makeshift grave, Shaw stumbled once more into the wilderness before thirst ultimately claimed him.

Where his mortal life ended, his nights as one of the Kindred began. It was just as well that Shaw didn’t check the coach for gold, as there was no gold to speak of. Instead, the stagecoach was transporting none other than the Brujah who observed them. When he awoke to find his ghouls dead, the Brujah followed the trail first to Dan’s grave and then to Shaw’s fresh corpse propped under a dead tree. Shaw would have been left for the vultures had the vampire not found the Toreador’s handwriting on his map. Realizing that the two had been tricked, the Brujah felt sympathy for Shaw and embraced him. As he did not want Shaw to continue the cycle of petty revenge that the Toreador sought to start, the Brujah left him inside a nearby cave before leaving to take care of business.

Edward Gad (E.Gad)

"I'm not a quack, I'm a mad scientist! There's a difference."—Dr. Cockroach

"The point is, with the right amount of genius and a touch of perceived insanity, science can conquer anything." — Brainiac 5

Type: Mage Virtue: Ingenuity - the process of applying ideas to solve problems or meet challenges. Vice: Madness - rash or thoughtless behavior. Regain Willpower when throwing caution to the wind Avatar Type: Questing Nature: Architect - You mean to build something with your life that will have value beyond your years. Demeanor: Rebel - The status is not quo! You kick tradition in the shins and blaze your own trail. Reality Paradigm: Nonconventional Science / Music of the Spheres (Manipulate the myriad cosmic frequencies) Tradition: Sons of Ether Arete: 3 Backgrounds: Arcane 3, Avatar 3, Dream 2 Spheres: 1st Matter (3), Forces (3), Correspondence (2) Foci: Goggles, Left Gauntlet (Defense), Right Gauntlet (Offense), Gravity Harness (Breast-plate), Tac-Pad, Back-pack, 7 Silver Orbs, Pulse Pick Merits: Charmed Existence 5 Flaws: Outsider -2, Probationary Member -3, Overconfident -1, Techno Fetish -1, Absent-Minded -3, Curiosity -2 Attributes: STR 2, DEX 2, STA 2, COM 3, MAN 3, PRE 2, RES 4, INT 4, WIT 5

Carl Kolchak

Type: Hunter Virtue: Righteous (won’t let injustice go unpunished) Vice: Sloppy (wears the same shirt and straw hat every day) Short-Term Aspiration: Get pictures of what lies in the shadows Long-Term Aspiration: Drag the Monsters into the light (Publish a news story about a Supernatural) Attributes: Intelligence: 2 Wits: 3 Resolve: 3 Strength: 2 Dexterity: 2 Stamina: 2 Presence: 3 Manipulation: 1 Composure: 3

“Judge for yourself its believability, and then try to tell yourself, wherever you may be, it couldn’t happen here.”

“How could you explain it? Who could explain it? *chuckles* Who’d believe it?”

Karl Kolchak: I.N.S., I’m a reporter. I cover everything from homicides, to cover-ups. Both are quite common in Chicago, but, in recent years, things have been going bump in the night more than usual. I’m not talking about just murders. I’ve seen more dead bodies than you’ve seen TV dinners. Over the course of the past three months, I have come to realize that something sinister has sunk its fangs into the Windy City. Ominous eyes watch from the alleys and predators in human skin stalk the streets after dark.

Lawyers have been referred to as blood-suckers for as long as anyone can remember but never has the statement been so literal. September 16th, 8:30 PM: Marjorie Hackniss was coming home late from a long day at Clark and Wayne’s law office. She had often described her work as draining. She didn’t know how right she was. The chief of police was as forthcoming with information as usual, which is to say tight as a clam. However, his disregard for the 1st Amendment could not disguise the fact that Ms. Hackniss had been completely drained of blood.

Fact: Mystery exsanguinations have occurred throughout history, with the reported incidents disappearing sometime after the 1400s. Fact: The trend of future missing persons cases occurring at night line up perfectly with that of the previously mentioned exsanguinations. Fact: The proprietors of the attorney’s office have been known to only come out after dark.

Murdoch / Dr. Steele:

Reading Ambience Type: Genius Catalyst: Klagen Foundation: Rogue Favored Axioms: Automata, Exilixi, Katastrofi Aesthetic: Brutalist Weaknesses: Poor social skills, Looks visibly pale, Needs to cover up bionics, Cannot be seen in public due to being presumed dead, Vulnerable around children Derangement(s): Depression, Overcompensation Vice: Wrath Merits: Resources 1 (Theft), Laboratory (Size: 2, Security 3), Calculus Vampire 2, Technomancer 3, Utility Belt 4, Energy Channeler 2, Unbondable 3 Flaws: Inferiority Complex -1, Dark Secret -1, Driving Goal -3, One Eye -2, One Arm -3, Ward -3

"You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits." - Fabricator General Kane.

“(…his once normal scientific zeal for prolonging life had subtly degenerated into a mere morbid and ghoulish curiosity and secret sense of charnel picturesqueness.) … (…he gloated calmly over artificial monstrosities which would make most healthy men drop dead from fright and disgust;…)” - Reanimator, H.P. Lovecraft

Murdoch West was an established surgeon, many would say the best in his field. He had money, power, and the respect of his peers, but none of it made him happy. Despite being a doctor, he felt that he lacked purpose. That is until he became a father. Macey was his pride and joy. He lived for the moments of seeing her smile, to watch her giggle and toddle around. For six blissful years, Murdoch was truly happy. One day, Macey fell ill. Murdoch spared no expense in his attempts to make her well again. He ordered exotic medicines and surgeries, draining his funds dry to no avail. He knew he could heal her if only he had the chance, but the petty laws of men forbade him.

As days passed and hopes were crushed, a burning sensation began to build in the back of Murdoch’s skull. It told him he was right, that he could heal her. It had been so long since she had smiled or done anything other than sleep. The terrible corruption in her flesh required that she be sedated. If he was to see her happy again, Murdoch knew he could not abide the restrictions of mortal men. He listened to the pain, and delved into libraries and monasteries seeking ancient lore. The more he learned, the less human he felt. As the fabric of Murdoch’s sanity tore and frayed, his vision became clearer.

He gathered supplies: An operating table, surgical equipment, anesthetics, copper wire, power generators, bone powder, and ancient tomes whose names dare not be uttered. Some of these were acquired legitimately, while others were taken by more dubious means. Murdoch didn’t care whether it was right or wrong, he knew that the ends would justify his deeds. His last acquisition would be the patient. She and himself would need to disappear, lest they be hunted. He knew the hospital was low on patients, and was confident in the staff’s abilities during fire drills.

In the dead of night, he set fire to the hospital lab and pulled the fire alarm. He helped his fellows move patients out of the inferno before going back for Macey. He raced to her room, pulled her from the flames, and headed for the stairs. The two never emerged from the hospital. Murdoch West died in the blaze in a vain attempt to save his daughter. His mind snapped, grieved both by his actions and the state of Macey. Only Dr. Steele remains, trying to piece his daughter back together by any means necessary.

Rumors:

Rumor 1: They say there’s this… thing… stalking the alleys of Chicago. Nobody’s really seen it besides strung out druggies or the street-bound crazies. They call it The Spider, because, well, people say it looks like a spider. I talked to guy a who saw it grab someone right off the street and yank him into the darkness. That guy turned up a couple days later babbling about God-knows-what. After the cops got a hold of him, it came out that he was a wanted drug dealer. But here’s the weird part: He wasn’t the first person to end up like that. Criminals from robbers to murderers have wound up missing only to show up in front of the police station cracked out of their minds. It makes me wonder how many people haven’t turned up yet…

Rumor 2: Y’know, you hear about the crazies who come out at night and show up at the liquor stores, but I’ve never heard of one who shows up at electronic stores. And yet, we get “Old One-Eye”. The guy always shows up at 10:30 on the dot and makes weird requests. I’m not talking stuff from a specialty store, I mean he orders off the parts lists like he’s memorized them. One time, Todd made the mistake of asking what he was using the material was for. He damn-near gave Todd a brain-aneurism with the explanation. Come to think of it, the whole thing seems kinda hazy. All I remember was something about a “galvatronic idiosynchronizer”? We just act like he’s normal now. Y’know, as normal as a guy who wears a black monocle and a suit with wool gloves in July can be.

Rumor 3: I swear that’s what I saw! The freak crawled out of a sewer drain and started shooting up the place with some wackadoo looking gun. He must have hit a generator or something cuz green lightning started flying all over the place. I caught a good look at the guy when I crawled out from behind the mold injector. He was already dismantling one of the robotic assembly-line arms, but he had other arms just like it sticking out of his freaking back! That’s when he looked over with that creepy mask and threw a smoke bomb at me. No, I was not aware that he stole the database computer, on account of me getting KNOCKED OUT BY A GAS BOMB!

Ivo Gladstone / Dr. Glad

Reading Ambience Type: Genius Catalyst: Neid Foundation: Rogue Favored Axioms: Automata, Epikrato, Skafoi Aesthetic: Toyetic / Ray Gun Weaknesses: Low temper, Cannot handle criticism, Has trouble making mundane conversation, People pleaser, Struggles with the concept that he cannot give his wondrous creations to the world Derangement(s): Paranoia, Regression Vice: Greed

“I’ll drag a burning smile across the nation!”

Ivo Gladstone was set for greatness. He was born into an industrious family of toy magnates with every chance to excel. While other children played and made friends, Ivo was trapped inside, learning the intricacies of finance and good business practice. His aging parents and callous tutors forced him to grow up very quickly, as he was meant to become the next head of Glad Co. This, however, was not what Ivo wanted. Ivo wanted to be more, to do more than sit behind a desk and crunch numbers. He wanted to play and to create, but for every one of his suggestions or ideas, there was denial, claims that his designs were too expensive, or that children wouldn’t like them.

So, for years Ivo bottled up his creativity and played the part of the obedient son. He went to boarding schools and learned more of the family business, but truly excelled in his electronics, cybernetics, and psychological electives, of which he took extensively. When he returned, he was brimming with inspiration. He wanted to make dolls that could not only talk, but carry a conversation, flying kiddie cars, and other wondrous toys. He had prepared for the usual detractions from his parents by making working schematics and proof of their cost effectiveness. However, upon presenting them, Ivo learned a horrible truth. The company, his parents did not care whether it was cost effective or not. They had made their fortune not out of ingenuity, but through easily accessible, cheaply made toys.

They laughed Ivo out of the board meeting. “Utopianist”, they called him. “Dreamer”. What was wrong with dreaming? How could anyone who was once a child be so cruel? If they refused to listen, then he would make them. In a fit indignation, he constructed one of his favorite ideas, the "Thought Reorganizer”, and waited for the next board meeting. When the time came, he burst into the room. “Laugh at ME will you?” he taunted, pointing his plastic creation at the confused moguls. “Then laugh at this!”. The room was filled first with blue light as ethereal waves washed over the table, and then with raucous, maniacal laughter as the fat-cats erupted into hysterics. Ivo was ecstatic that his ideas had been validated. He was so overjoyed, in fact, that he failed to notice when each of the board members finally expired, still laughing, hours later.

Ivo Gladstone, incapable of coping with the guilt of killing his parents and the board, snapped. In order to rationalize the demented nature of their deaths, his mind reverted to a level of child-like ignorance, creating the vision of a fantasy world where everyone smiles regardless of circumstance. With the untimely deaths of the board, Ivo inherited the position of CEO. However, the company and its shareholders soon discovered that Ivo was gone, replaced by Dr. Glad, a name that he has used to rebrand the entire company and its subsidiaries. Glad increased the standards of product quality and overhauled every facility to resemble something out of Charlie and the Chocolate Factory. However, when one looks behind the bright colors and joyful slogans, it becomes immediately apparent that theses places have more in common with 1984. Spy cameras are omnipresent, employees are scared into silence by the grinning visages of the mechanized security detail, and no one dares mention the word: crazy.

Dr. Kroeger

Reading Ambience Type: Genius Catalyst: Hoffnug Foundation: Rogue Favored Axioms: Apocalypsi, Epikrato, Metaptropi Aesthetic: Concealed Weaknesses: Ego-centric sociopath, Cannot see outside his own vision, Demands recognition Derangement(s): Narcissism, Megalomania, Sociopath, Paranoia Vice: Pride

The man who would be known as Hugo Kroeger began life as the meek and mild Wyatt Temmings. Young Wyatt started his storied career in college, where he excelled in his studies of history, philosophy, and economics.

The man who would be known as Dr. Kroeger began his dabblings in mad science as a member of the Peerage under The Fellowship for Manifest Direction. Truth be told, he was seen as an extremist even by their black standards. Kroeger saw himself as a visionary, a benevolent ruler for mankind to cleave to. He would provide peace and order in a world of chaos and anarchy. However, these ideals are not what labelled him as a pariah, rather it was his proposed methods. Kroeger believed the cosmos to be one massive mechanism and that each constituent served to benefit the whole. He claimed that humanity in its current state is riddled with flaws and prone to acts of debauchery and violence, but could be perfected through technological means. In order to return the cosmos to order, he proposed that the mass-roboticization of the human race would make them easier to control and therefore unified in vision - Kroeger’s Vision.

The Directors cast out Kroeger,

Flynn Hooper

Type: Leviathan Sheol: 1 Skill Specialty: Survival Strain: Nu School: Abyss Virtue: Faith Vice(s): Greed Nature: Reluctant Supernatural Demeanor: Caregiver Tranquility: 7 Favored Vestiges: Elements, Vitality, Predation Channels: Rain-Dance of the Tempest, Mortal-Devouring Armory, Flesh of the Progenitors Adaptations: Unerring Navigator 1, Obscene Geometries 3, Savage Focus 1, Lead Ward 2 Other Merits: Breath of the Lung Fish 1, True Love 1 (Kaia), Alcohol Tolerance 1, Soothing Voice 3, Poisonous Blood 3, Unbondable 3 Flaws: Lifesaver -3, Probationary Member -3, Addiction -2 (Alcohol), Inferiority Complex -1, Outsider -2, Compulsion -1 (Black Rum)

Rumors:

Rumor 1 (Mortals / Cultists): Captain Hooper is terrifying. His words are like thunder and his fury burns like a caged inferno behind lambent eyes. One small misstep, and he might have you keelhauled or flogged. Best stay out of his way, lest he blows right through you.

Rumor 2 (Atolls / Wake-Immune Entities): What, Flynn? He’s a nice kid, I guess, but if I had to point out a flaw, it’d be that he’s too shy around people or that he’s just naïve. But at the same time, he always talks to me about my day like he’s never been nervous a day in his life. The guy’s always apologizing to people, but I can’t figure out what for…

Rumor 3 (Leviathans): Don’t even bring up that guy. He’s too much of a whelp to be of any use. He refuses to even maim humans and, get this, he actively avoids using his Wake. Hooper’s always wandering off to meditate or “cool off”. Word of advice: Don’t rely on him for anything.

Bio:

Since he was a child, Robert Morgan loved the water. Growing up, he was inundated with nautical culture. His church was positioned very closely to a lake in which baptisms were done regularly and his parents would take him and his siblings to the California coasts on vacations. Strangely, his whole family seemed to possess an odd fixation with the ocean, whether they lived near beaches or displayed nautical paraphernalia around the house, though no one could explain why beyond “it’s tradition”. Young Bobby would have it no other way. He spent a lot of time with his great uncle Charlie, who told him stories of his days in the Navy. The two spent most of their time watching movies about pirates and sea monsters. Bobby dreamed of being a swashbuckler, like Errol Flynn, or a stern, grizzled sea-dog like Captain Nemo. As fate would have it, Bobby would become closer to the ocean than he ever thought possible.

Around his 16th birthday, during his church’s annual baptism, Bobby experienced something quite unholy. Upon entering the water, he ceased to feel his feet on the silt, but instead felt the water touching everything else. He could feel the half-submerged bodies of the congregants, the slimy touch of the pond scum and the ripples caused by various fish as if he had become the lake itself. The sensation proved to be too much for his young mind to bear, prompting him to leap from the water in a panic. Bobby refused to talk about the reason behind his outburst, so everyone attributed his reaction to hormones. As time passed, he became more attuned to the presence and flow of water. More surreally, he began to see images within it. Each time he entered a body of water, whether it was a lake or a bath tub, he felt as if he had entered another world. He could see strange fish and anemones that defied explanation, but more terrifyingly, he saw massive shadows moving in the depths.

At the same time, his friends and family began to keep their distance from Bobby, as if they were terrified of him. His family was excluded from social functions, fellow church-goers would isolate him to a corner of the chapel, and even the animals began to shun him. Had it not been for his Uncle Charlie, Bobby may have succumbed to madness. Charlie explained that Bobby was not the first of their family to have this experience, and that these occurrences were not his fault. He told him that his friends and family were not being malicious in their fear, but were merely instinctually scared of him due to his nature. Lastly, Charlie made the heartbreaking decision to inform Bobby that he could never return to what he once considered normal, that he would need to define his own existence and balance his human, beastial, and divine natures, lest he lose his sanity.

After being given a general outline of the various methods used to rationalize a Leviathan’s place in the world, Bobby chose to embrace the School of the Abyss and leave his family behind. He would seek tranquility in a paradoxical mix of hard labor on the open ocean and quiet prayer. Charlie respected his choice and gave him a list of known Atolls in the area and instructed him to seek out a ship called “The Strongbow”. The captain was a member of the Tribe and owed Charlie a favor, so he would not object to taking Bobby on as a member of the crew. In addition to changing his name to Flynn Hooper, an amalgam of Errol Flynn and Matt Hooper from Jaws, he has also become the captain of The Strongbow. He does his best to keep his crew on the path of righteousness, but is often misinterpreted. He bears a strained connection with the Leviathan Cohort in San Diego, as his decision to retain his faith is seen as childish.

Kaia

Type: Leviathan Sheol: 2 Skill Specialty: Brawl Strain: Tanninim School: Reef Virtue: Trust Vice(s): Gluttony, Wrath Tranquility: 7 Favored Vestiges: Predation, Might Channels: Sight Beyond Sight, Fluid Icon of Grace, Mortal-Devouring Armory Adaptations: Liquid Evasion 3, Gaping Maw 2 Other Merits: Fluid Form 1, Vicious Heritage 1, Divine Prerogative 2, Heirloom 2, Acute Sense 1 (Smell), True Love 1 (Flynn) Flaws: Intolerance -1 (Other Supernaturals), Sadist -1, Twisted Upbringing -1, Short Fuse -2, Persistent Parents -2, Strict Carnivore -1, Isolated Upbringing -1

Rumors:

Rumor 1 (Mortals): Stay away from that chick. Everybody that leaves with her goes missing. I heard that one guy managed to beat her at an arm wrestle and disappeared. All they found was his arm torn from the socket near the docks. Oh God, she’s looking at me!

Rumor 2 (Atolls / Wake-Immune Entities): I always see her at the dockside bars, but she never looks like she’s having a good time. She just glares at people and occasionally sips her drink. I don’t get why people are so afraid of her. I’ve been thinking of asking her out, but people keep on telling me not to.

Rumor 3 (Leviathans): Kaia’s one bad mother (but don’t tell her I called her that). She’d just as much bite your head off than look at you. As temperamental as she is, Kaia’s really useful. She shares a lot of crazy info about the tribe’s enemies, but she really shines in taking advantage of that knowledge. I heard she wiped out a whole group of Marduks by herself and “disposed of the evidence”. With that in mind, I still don’t get why she doesn’t just annihilate Hooper. I mean, isn’t the whole job of a Tanninim to judge the Tribe’s enemies and weaknesses?

Bio:

Unlike most of her kin, Kaia was born into a family who was very much accustomed to the nature of Leviathans. However, this is because her family merely consisted of herself and her mother. Throughout Kaia’s childhood, she had questioned the fate of her father and each time, she was given a vague explanation of a sacrifice for the greater good. Her upbringing was fraught with such platitudes, as her mother was a prime example of the Tanninim in their most extreme, a true zealot among a warrior caste who had raised Kaia to follow in her footsteps. Kaia was informed about her true nature very early on. She was taught that the world was filled with those who wished to destroy her people and that trust was a very rare commodity, even for those among the Tribe. Therefore, the two were quite prepared when she began to experience her first changes. In fact, one might say she was too prepared.

Rather than reacting with fear and uncertainty when she began to sprout claws and gills, Kaia’s mother rejoiced with ecstatic abandon, claiming that she had been blessed by the ancestors and for each of Kaia’s steps toward her bestial nature, she would receive a sacred tattoo. Despite being acquainted with the ideologies of the tribe, Kaia held a sneaking suspicion that there was more to life than the cloistered existence that her mother defined as law. This became abundantly clear to Kaia when her mother began instructing her on how to properly hunt, specifically people. While she was not opposed to the idea, as she had been led to believe that all humans were inherently evil, something still did not sit right with her.

On Kaia’s 20th birthday, her mother gifted her one of her most prized possessions. The heirloom was a spear head of Maori make, passed down from generation to generation since time-immemorial. The sharpened whale bone had been engraved with various runes which were designed to aid a Leviathan in meditation. Kaia’s mother informed her that in their line, one of the earliest abilities to manifest was psychometry, and the spear would make the attempts easier. However, when the two entered into the flow of time, something dormant within Kaia awakened. In an act that was impossible even for a seasoned Leviathan like her mother, Kaia’s mind projected itself backwards to the time before her birth and, in so doing, came upon a horrifying realization.

Her deep-seeded desire to see her father brought her to the time of his death. He had indeed died, that much was true, but the nature of his supposed sacrifice rocked her to her very core. Upon learning that she was with child, Kaia’s mother killed and ate her husband in a twisted attempt to imbue Kaia with his strength. The revelation proved too much to bear and snapped them both from their trance. Before her mother dared to explain, Kaia suffered an Outburst, revealing her bestial form, and tearing her way out of the house. She has since been on the run from her mother, moving from town to town to avoid leaving an impression. Recently, she has come into contact with a Cohort based in San Diego, and has tried to settle down. Kaia’s skills have proven to be invaluable, as she possesses knowledge regarding the Tribe’s enemies, be they human or something more sinister. In return, her fellow Leviathans have worked to teach her the proper conduct as one of their kind.

001 Cyber “Wulf”

Type: Deviant Skill Specialty: Origin: Autourgic Clade: Invasive (Cyborg) Virtue: Vice(s): Merits: Flaws:

“Our Mission is to spread freedom. If so, why am I never offered a choice? I obey the orders I am given. I possess neither Man’s killer instinct, nor his moral urge to resist it. Should I disobey a direct order my memory would be wiped. I… would not know about freedom.” Blade Wolf, Metal Gear Rising